The ambience of the village square or the relative quiet of a monastery during prayer is subtle, but highly effective at conveying a sense of place. Even the text boxes feature a variety of beautiful scripts that vary based on a person's social class, with flowing handwriting for peasants and sanctimonious blackletter script for members of the church. Sprawling fields, magnificent churches, and even secret crypts radiate color, life, and personality. The town of Tassing and its surroundings are brought to life with a cohesive, beautiful, somewhat minimalist art style that takes inspiration from the very same period-accurate illustrations Andreas himself is working on. I look forward to going back and finding out what I missed on future playthroughs. This added some welcome tension and forced me to make a lot of interesting decisions. When you commit to pursuing a particular lead, time will advance, and you're never given enough time to pursue them all. So the challenge of each mystery is talking to the right people, convincing them to tell you what you know, checking their story against others you've heard, and perhaps most importantly, using your time wisely. seed it for yourself.Thankfully, there aren't many unintuitive puzzles in the traditional adventure game sense where you have to find bits and bobs out in the world and combine them to make a key. Right from the elephant-hamster wheel pre-loader, Mitoza is clearly not something that takes itself seriously. My personal favorite probably was the helicopter elephants being launched into space by the rocket-carrot. Some results are hilarious, some are gross, some are even a little disturbing, but all are interesting enough that you'll keep clicking through at least a few cycles. The real draw though is the surreality of the effects your choices have on your little seed. The visuals are beautiful in their photo-realism, and is animated smoothly enough to look cool, while jerky enough to look off-kilter. Mitoza is very strange and not too deep, but very fun to play with. each choice makes sense at the time, but once you start seeing a chorus of flies performing Hamlet in the center of a cardboard castle, you'll being a little confused as to how you got there. Choosing the bowling ball crushes it into a mess of petals, and so forth. Choosing the watering can causes the sprout to grow into a beautiful flower, and offers a choice between a bowling ball and a box. For instance, you start with a choice between a bird and a pot: choosing the pot causes the seed to sprout, and offers you a choice between fertilizer and a watering can. This repeats until the process is complete, and cyclically begins with a new seed. Each choice will lead to lead to your seed growing into a new creation, which leads to another choice. You choose between them by clicking with the mouse. Once you start making choices for your little embryonic pod, there's no telling what the result will be.Īt each stage of Mitoza, you are presented with two choices for your seed. Never has that idea been better expressed than in Mitoza, a surreal point-and-click webtoy by Baboon (Gal Mamalya), whom also was behind the Bamba Snack Quests. Yep, when you plant a seed, it seems that anything is possible. And, with a little care, they can even take on the undead. They can listen to your thoughts of how they should grow. They can be cross-bred into hyper-flowers. They can turn the entire world into cubes. Seeds can do a lot of things in casual gaming land.
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